Heward Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair and beard is wavy and long. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a wizard, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero
Bonds: Attractive, Criminal record, Adventurer, Mentor. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1200 sp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Thomas Compton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is styled in orderly dreadlocks. His eyes are gray.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is harsh and unforgiving.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his brother
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Slave, Family. Occupation: Bowyer
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +1
Possessions: Just what you see.
Tim Everleigh, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a faded coat and loose pants complete with feathered hat. His skin is also unnaturally pale. His brown hair is lengthy. His green unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.
Motivation: To protect his home.
Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Guardian. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Trey Beverly, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a tight fitting tan shirt and pants. His skin is also unnaturally pale. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He struck the Barber job and began his own company from there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Barber
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Draconic, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Solomon Harper, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His blonde hair is smooth and relatively long. He is baby faced.
Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. His job bores him to no end. He has decided to make it more interesting.
History: Solomon was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A deep hatred of dire rats; and expand his business
Bonds: Job, Adventurer, Criminal record, Nature, Enemies. Occupation: Soapmaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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