Randal Sutton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and white. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Herbalist in town.
History: Randal was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His childhood dream was to be a Carter, but he was a colossal failure. He became a Herbalist soon after.
Motivation: He has passion for adventuring and risk.
Flaws: Sensitive. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Arnold Dalton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting grey shirt and pants. His chestnut hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and wants a kiss
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 pp. 2 Holy water. 6 Acid flasks. 1 Everburning torch.
Gilbert Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. His hair is long and auburn with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. He is baby faced.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Gilbert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Mayor.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and an old rival family wants him found
Flaws: Antagonistic. Bonds: Rich, Family, Military, Job, Criminal record. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 22000 sp. 1 Climber’s kit. 1 Spyglass.
Frederick Kendal, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His silver hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has set out to sabotage the competition.
Motivation: He has decided he is irredeemable; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Bonds: Religious, Nature, Job, Criminal record. Occupation: Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp.
Kody Cromwell, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze, and is pretty ugly. His hair is white and curly. His blue eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Impeccable. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Bookbinder
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp. 4 Alchemist’s fire. 1 Everburning torch.
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