Norman Hastings, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. His brown hair is lengthy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Logical. Flaws: Addict, Ugly. Bonds: Military. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp. 1 Climber’s kit. 1 Magnifying glass. 1 Crowbar.
Anthony Milton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black tunic with blue highlights, and long black pants that bunch up around his shoes. He wears his chestnut hair up. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is an amazing painter.
History: Sold as a small child to a slaver, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a crush on the local Carter; and wants to work out more often
Ideals: Athletic, Gifted, Logical. Flaws: Insane. Bonds: Has a crush, Mentor. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Rolf Presley, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple tan line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Human culture. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolf. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is compelled to act according to his religious beliefs
Flaws: Addict, Racist. Bonds: Criminal record, Religious. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
Ernest Mori, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Bonds: Rich, Attractive, Guardian, Slave. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4
Possessions: 70 pp.
Diggory Coombs, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of magic around his neck, and a halberd on his belt. His hair is short and white. His blue eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Fighting. Flaws: Ugly, Terse, Insane. Bonds: Criminal record. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Bloodstone (70 gp). Red garnet (110 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
