Ralf Emsworth, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a simple green robe with brown stripes complete with hood. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a plains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Depressed, PTSD. Bonds: Adventurer, Military, Nature. Occupation: Carpenter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Simon Everleigh, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear brown clothing when he does not wear armor. He has a red handlebar mustache and slicked back red hair. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with poetry.
History: He got into the Hunter business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To be a Brewer again; and he is terrified, and will act out of fear
Ideals: Opinionated, Artistic. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Lewis Addington, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he tends to wear a green poncho over his likewise colored trousers and shirt. His chestnut hair is still thick. His ears are large.
Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. During his travels, Lewis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lewis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lewis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Ugly, Insane, Disease. Bonds: Adventurer, Rich. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Gomory Read, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair, when down, is lengthy. He has gleaming, smiling hazel eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 3 Holy water. 4 Alchemist’s fire. 3 Thunderstones.
Aldous Clare, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears round tiny glasses practically rammed into his face.
Personality: This man loves painting and to teach people painting more than just about anything. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to loving parents in a slum to the south. Aldous was born on a far southern forest where he grew up under the tutelage of his mother, an expert Shoemaker. He has never given up on his painting dream.
Motivation: Expand his business; and sabotage a competitor
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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