Chad Clayton, Male Human [Permalink]
Personal [hide]
Description: This eastern man tends to wear a large yellow jacket. His clothes are grease stained in places. His hair is always cut to a buzz. His hazel eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Performer business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To be a Hunter again; and further expansion of business
Ideals: Philantrophist. Flaws: PTSD, Mundane. Bonds: Poor, Immigrant, Job. Occupation: Performer
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp. Bloodstone (80 gp). Silver pearl (160 gp).
Kyle Paxton, Male Human [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly monstrous two handed axes and shortspears. He wears his brown hair up in a very large beehive style do. His green eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Kyle studied abroad. Kyle was born on a far northern forest where he grew up under the tutelage of his father, an expert Painter. He has dedicated himself to building a better trade route.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 90 pp. 1 Healer’s kit. 1 Masterwork Thieves’ tools.
Justin Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a simple red robe with white stripes complete with hood. He has a slight overbite and is overall scrawny. He has wavy brown hair. His eyes, though not visible through his cowl, are gray.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.
Motivation: He loathes his own lifestyle; and further expansion of business
Flaws: Shy, Lazy, Ugly, Depressed. Bonds: Job. Occupation: Bounty Hunter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20 pp. White pearl (150 gp). Banded agate (11 gp). 1 Minor magic item.
Dean Winthrop, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears a weathered and beat up set of banded mail beneath an oversized green coat. His auburn hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the north to a Barkeep, Dean learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his brother recently and the two have been together since.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels that his past leaves him morally obligated to help
Bonds: Job, Family, Religious, Criminal record. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 11000 cp.
Heward Washington, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He has dyed his greying white hair a little too much giving a sharp white color. His violet eyes are slightly larger than normal.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. In his 10th year, his parents were killed by a illithids raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Racist. Bonds: Enemies, Rich, Religious. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 1 Minor magic item.
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