Cory Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a green low-cut shirt, and a deerstalker hat upon his head. He has a moderate pudge and is not very fit. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Retire the richest man in the west; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Justice, Entrepeneur. Bonds: Adventurer, Criminal record. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Justin Landon, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears a fancy brown suit. He sports a long brown beard, and similarly colored long hair. He has green eyes and a brown hat with a black feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Justin was born with his father's beautiful face. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.
Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business
Flaws: Terse, Forgetful. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 18000 cp. 1 Minor magic item.
Simon Rodney, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears brown trousers with tan and green striped suspenders. He wears various colorful collared shirts. He is an epitome of beauty. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Simon hails from a village terrorized by drow. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Slave Trader like his mother before him.
Motivation: His relatives are trying to arrange a marriage; and revenge
Bonds: Attractive, Job, Enemies, Rich, Family. Occupation: Slave Trader
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 46000 sp.
Balimaar Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and regain custody of his son
Ideals: Opinionated. Flaws: Insane. Bonds: Poor, Enemies, Nature, Family. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp.
Henry Wordsworth, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a tight fitting blue shirt and pants. His red hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and to be a shoemaker again
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 19000 sp.
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