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Advanced [show]


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and is renowned for his bright green suits and hats. He has shaved his head bald. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Seeks redemption; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Guardian, Religious. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Everard Dalton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Star ruby (700 gp). 3 Thunderstones. 3 Antitoxin. 2 Smokesticks.


Social Check DCs


Clerebold Gracey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. He has a small bristly mustache and wavy chestnut hair. His fierce hazel eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a great chef.

History: Gifted from a young age, Clerebold studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to unite with his brother

Ideals: Gifted. Flaws: Cynical. Bonds: Job, Family. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Clerebold Gracey, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 15 (+2)9 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp. Moss agate (15 gp). Sardonyx (70 gp). Alexandrite (600 gp).


Social Check DCs


Norman Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He is portly but not overly obese. He has wavy blonde hair. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Interpreter.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Flaws: Shy, Insane. Bonds: Slave, Rich, Job. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Norman Ainsley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)6 (-2) 12 (+1)10 (+0)
Skills Acrobatics +2, Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +6

Possessions: Just what you see.


Social Check DCs


Theodoric Davenport, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears light armors faded through time and improper care. He has a hunchback. His hair is cut close to his head. His eyes are brown and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Theodoric Davenport, Male Human Fighter 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Insight +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp. Jasper (50 gp). 3 Holy water. 4 Tanglefoot bags. 3 Holy water. 3 Holy water.


Social Check DCs


Reynard Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears his hair in dreadlocks. This amber eyed easterner is not easily forgotten.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich eastern family. He worked as a nervous Actor and found it very stressful. He has worked as a Actor like his mother before him.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Entrepeneur. Bonds: Enemies, Rich, Job. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Reynard Sutherland, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 3 Holy water. 5 Acid flasks.


Social Check DCs

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