Drogo Carlisle, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Tanner. He wears his chestnut hair down. His gray unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.
History: He was born to a criminal king-pin and mafia family Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.
Motivation: An old rival family wants him found; and to unite with his sister
Flaws: Disease, Insomniac. Bonds: Attractive, Criminal record, Adventurer, Family. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp. Banded agate (9 gp). 1 Masterwork manacles. 1 Good lock.
Kyle Palomarez, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, violet cloak. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Barkeep. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kyle's father didn't care for him much, and the feeling was mutual. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: To clean up the streets; and to be a bather again
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Rich, Guardian. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Anselm Marley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His brown hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure.
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Soapmaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. Pink pearl (60 gp). Silver pearl (60 gp).
Diggory Atherton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears green trousers with black and pastel striped suspenders. He wears various colorful collared shirts. His hair is black and curly. His green eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 5 years old his parents immigrated from the south. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Dilettante job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job
Flaws: Terse. Bonds: Job, Immigrant, Military, Religious. Occupation: Dilettante
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp.
Balimaar Hale, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a brown and green robe with the hood down. He keeps his chestnut hair in a pixie cut. His thin eyebrows rest above his beady gray eyes.
Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He can't help but pocket interesting objects he comes across
History: Born in the east to a Spy, Balimaar learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has achieved small success as a Spy.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.
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