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NPC Generator

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Advanced [show]


Justin Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He keeps his black hair in a flapper bob. He is baby faced.

Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Mason. He now owns his own business.

Motivation: Someone believes him a fraud; and a deep hatred of giants

Flaws: Racist, Impulsive. Bonds: Military, Job, Enemies. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Justin Ainsley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Peter Addington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears baggy violet pantaloons and a blue scarf. His chestnut hair is matted, messy, and big. He is baby faced.

Personality: A skeptical and narcissistic man, Peter's first love is himself. His second love is also himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. Recently the stress of being a Carter has made it difficult for him to sleep.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable, Justice. Flaws: Ugly. Bonds: Military. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Addington, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 16 (+3)15 (+2)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Tatum, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Barber uniform. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Barber like his father before him.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Bonds: Job, Adventurer, Rich, Mentor. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Balimaar Tatum, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)10 (+0) 16 (+3)9 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Arnold Shelley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy yellow suit. His chestnut hair is lengthy. His half smiles and gray eyes are beguiling and draw you in.

Personality: He dislikes all the random violence that takes place in the east. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Pacifist, Justice, Impeccable. Bonds: Attractive, Rich, Job. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Arnold Shelley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)6 (-2) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1500 sp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Bertram Harley, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His chestnut hair is cut jaggedly and amateurishly. His blue eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.

History: Bertram was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 12 years.

Motivation: To protect his home; and sabotage a competitor

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Guardian, Job. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Bertram Harley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)10 (+0) 7 (-2)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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