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NPC Generator

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Advanced [show]


Bertram Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a red scarf. He has a slight overbite and is overall scrawny. With a patchy white beard and wild white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Blacksmith in town.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A gifted student he started as a Merchant, but he got bored and became a Blacksmith. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Ugly, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Bertram Clifton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 5 (-3)15 (+2)
Skills Performance +4, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Ralf Hornsby, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is dressed in an above average manner. He wears a colorful flower in his red hair. His hazel eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Adventurer, Mentor. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Ralf Hornsby, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Backpack. 1 Spyglass.


Social Check DCs


Henry Leighton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are blue and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: He has a crush on the local Barkeep; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Adventurer, Has a crush. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

Henry Leighton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills History +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Manfred Graham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his white hair down. His eyes are hazel and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the south, certain he would find work there.

Motivation: He seems to be bored by most things.

Ideals: Joker. Flaws: Ugly, Selfish, Disease, Racist. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Manfred Graham, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Kyle Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He is physically well-built. He keeps his white hair in a pixie cut. His eyes are gray and beady.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.

History: He was born at the edge of vast island. After coming to the age of reason, Kyle took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Nature, Adventurer. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Kyle Gladstone, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Iolite (80 gp). Smoky quartz (80 gp). Rose (80 gp). 1 Minor magic item.


Social Check DCs

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