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Advanced [show]


William Harlan, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Scribe. He wears a Stetson hat to hide his balding. His eyes are hazel and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born on a small isolated farm. One day when William was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. William was heart-stricken from the event, and his mother started working long hours to provde for them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Family, Nature. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

William Harlan, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +0, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Woods, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and a strong sense of loyalty to human people

Flaws: Ugly, Racist, Disease. Bonds: Poor, Military. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Reynard Woods, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Godfrey Gresham, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He has chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and many illithids want him driven away

Ideals: Passionate. Bonds: Military, Religious, Enemies. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Gresham, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Wymar Addington, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He is physically well-built. He wears a broad hat to cover his moderate length auburn hair. His gray eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Born in the west his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's in love; and his religion dominates his actions

Flaws: Secretive. Bonds: Religious, Adventurer, Poor, Has a crush. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Wymar Addington, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Hematite (7 gp). Deep blue spinel (700 gp).


Social Check DCs


Trym Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his red robe and has his dagger always slung over his shoulder. His long brown hair is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants a kiss; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Adventurer, Has a crush. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Trym Sydney, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)18 (+4) 12 (+1)14 (+2)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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