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NPC Generator

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Advanced [show]


Hunter Brady, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is portly but not overly obese. His hair is red and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Cartwright profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Flaws: Racist, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Hunter Brady, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Cotton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is bristling with hidden weapons, mostly shortbows and flails. His auburn hair is slicked back into a classic pompadour. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: Theodoric was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism. Flaws: Addict, Shy. Bonds: Attractive, Criminal record. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Theodoric Cotton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 9
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Everard Rutland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his glaive. His red hair is cut jaggedly and amateurishly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out south to avoid the crime he committed. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Emotional, Disease. Bonds: Criminal record. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Everard Rutland, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)16 (+3) 12 (+1)14 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Golden pearl (80 gp).


Social Check DCs


Norman Kelsey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a plains tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Nature, Family. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Norman Kelsey, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 10 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Wymar Reid, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. He sports a long white beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Scribe. He is obsessed with finding treasure.

History: Wymar was born in the south. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Painter again.

Ideals: Persistence. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Reid, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)10 (+0) 12 (+1)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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