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Advanced [show]


Hugh Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Fletcher, Hugh learned a great deal about his father's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Gifted. Bonds: Attractive, Slave, Job. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Hugh Everleigh, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 18 (+4)11 (+0)
Skills Arcana +3, Stealth +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Peter Addington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, green, dusty cloak. His blonde hair is cut jaggedly and amateurishly. His eyes are amber and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Logical, Persistence. Flaws: Terse, Fearful. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Addington, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)6 (-2) 13 (+1)10 (+0)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Red spinel (110 gp). Freshwater pearl (12 gp).


Social Check DCs


Adelard Whitby, Male Human [Permalink]

Personal [hide]

Description: This southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His silver hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. Adelard was born on a far southern island where he grew up under the tutelage of his mother, an expert Bowyer. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Flaws: Hedonist. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelard Whitby, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 sp. 4 Tanglefoot bags. 4 Thunderstones.


Social Check DCs


Raymond Van Es, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Carter. His black hair is still thick. He has several tiny sapphire earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them

History: He was raised in a island tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Carter soon after.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Nature, Job, Family. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Raymond Van Es, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 16 (+3)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Hugh Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful necromancer made him what he is. In his 17th year, his parents were killed by a orcs raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hugh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Shy. Bonds: Attractive, Criminal record, Mentor, Enemies. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Hugh Roscoe, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)17 (+3) 9 (-1)12 (+1)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common, Celestial, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Moonstone (30 gp). Carnelian (30 gp). Rich purple corundum (700 gp).


Social Check DCs

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