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NPC Generator

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Advanced [show]


Percival Home, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He is portly but not overly obese. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker. Flaws: Ugly, Sensitive. Bonds: Immigrant, Religious. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Percival Home, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Banded mail. 1 Breastplate.


Social Check DCs


Robert Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. He has styled his chestnut hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Eccentric and domineering, Robert will drive conversation. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Robert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well.

Ideals: Extrovert. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Lindsay, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 18 (+4)14 (+2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. Smoky quartz (80 gp). Alexandrite (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with blue highlights, and long black pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He uses money and sex appeal to get what he needs; and he desires power and/or immortality

Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Emsworth, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Eye agate (14 gp). Azurite (14 gp). 1 Minor magic item.


Social Check DCs


Patrick Ryland, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He has a slight overbite and is overall scrawny. His brown hair is lengthy. He is baby faced.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Patrick hails from a village terrorized by gnolls. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of gnolls; and he's in love

Ideals: Joker. Flaws: PTSD, Ugly. Bonds: Enemies, Has a crush. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Patrick Ryland, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)7 (-2) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Dustin Yardley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses in yellow turtlenecks beneath a blue coat with black slacks. He is tall, broad shouldered and powerfully built. His long brown hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Pacifist, Fighting, Gifted. Flaws: Ugly, Mundane. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Dustin Yardley, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)17 (+3) 9 (-1)13 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Goblin, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. Deep green spinel (90 gp). 1 Minor magic item.


Social Check DCs

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