Geoffrey Weston, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. He is portly but not overly obese. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born at the edge of vast desert. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's mother didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Herbalist
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Ralf Nash, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is heavily combed to the left. He has a dull look in his green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Ralf studied abroad. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and he wants revenge against dire rats
Ideals: Gifted. Bonds: Poor, Family, Enemies. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Randal Barclay, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his auburn hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is skeptical of what others tell him and is slow to trust.
History: He got into the Bounty Hunter business at a young age. He worked as a nervous Bounty Hunter and found it very stressful. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: He desires power and/or immortality.
Flaws: Insane, Shy. Bonds: Adventurer, Job. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Diggory Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants. He keeps his chestnut hair in a flapper bob. His fierce hazel eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is obsessed with a lost civilization.
History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Diggory's homeland. Diggory decided to take the middle way and become a bodyguard. Days after completing his studies, news broke out that his hometown was attacked by goblins. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He is terrified, and will act out of fear; and he wants revenge against goblins
Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Adventurer, Immigrant. Occupation: Barrister
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Light wooden shield.
Solomon Hornsby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, wearing black shirts, loose pants, and blazers most of the time. His tied-back hair is chestnut. He is baby faced.
Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the north, but his parents moved at a very young age to the west. Solomon was born on a far northern plains where he grew up under the tutelage of his mother, an expert Beggar. He left for the north, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur. Flaws: Impulsive, Shy. Bonds: Attractive, Immigrant. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp.
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