Wymar Wharton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears just a tan suit. Beneath his clothing is a huge mess of scar tissue. His hair is long and auburn with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His face is scarred and worn.
Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the east to a Painter, Wymar learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Hedonist, Fearful. Bonds: Slave, Job. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp.
Dustin Blankley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He has styled his brown hair well, parting it to the right. He has gray eyes and a blue hat with a green feather.
Personality: While he acts the brute, he is far gentler than he would appear. He uses divination through singing.
History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. Citrine (70 gp). Sard (70 gp). 1 Minor magic item.
Guy Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Tailor. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Optimist. Flaws: Insane, Mundane. Bonds: Job, Immigrant. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Hunter Davenport, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His black hair is braided into rings. He has gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His mother raised him in a mountain cabin. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father
Ideals: Philantrophist. Bonds: Family, Nature. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Iolite (70 gp).
Peter Upton, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light white in addition to tight pants. He is muscular with a powerful set of arms. His long brown hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Human people.
Ideals: Pacifist, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
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