Solomon Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Adventurer. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. His chestnut hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a ruthless business man, a trait he acquired from his mother.
History: Gifted from a young age, Solomon studied abroad. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Entrepeneur, Gifted. Bonds: Job, Attractive. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Rolf Law, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He has wavy red hair. He has green eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. Rolf was born on a far southern desert where he grew up under the tutelage of his father, an expert Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Money/treasure.
Ideals: Fighting, Joker. Bonds: Job, Rich, Immigrant. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Frederick Shipley, Male Human [Permalink]
Personal [hide]
Description: This man dresses in yellow turtlenecks beneath a brown coat with yellow slacks. He is muscular with a powerful set of arms. His chestnut hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has never given up on his writing dream.
Motivation: He doesn't get along with people that don't share his tastes; and he feels kind of lost in life
Ideals: Logical, Artistic, Impeccable. Flaws: Depressed. Bonds: Nature. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 1 Minor magic item.
Lewis Kendal, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a robe, a symbol of magic around his neck, and a sword on his belt. He has no hair. His eyes are likewise violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Lewis lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: To be a Animal Trainer again; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Ernest Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has white hair. His eyes are a pleasant brown.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Artistic, Persistence. Flaws: Secretive. Bonds: Poor, Family. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 6 (-2) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
