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NPC Generator

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Advanced [show]


Peter Bing, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a red poncho over his likewise colored trousers and shirt. He has styled his white hair well, parting it to the left. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He was granted druidic powers by his dying sister.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Slave. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Peter Bing, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Iolite (30 gp). 4 Tanglefoot bags.


Social Check DCs


Tim Churchill, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of brigands once and for all.

History: Tim was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by brigands. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His spouse's relatives view him with great suspicion; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Bonds: Attractive, Rich, Enemies, Family. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Churchill, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His brown eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. Gerard was born on a far northern forest where he grew up under the tutelage of his mother, an expert Healer. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Ugly, Disease, Impulsive. Bonds: Religious. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Gerard Coombs, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 4 (-3)13 (+1)
Skills Medicine -1, Performance +3
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Roger Halsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears skinny pants and wears a grey and white robe with the hood down. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy red hair. He has gleaming, smiling amber eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Roger hails from a village terrorized by illithids. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.

Motivation: He wants revenge against illithids; and to be a guard again

Ideals: Passionate. Bonds: Immigrant, Enemies, Job. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Roger Halsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Gerard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His red hair is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gerard was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Fighting, Joker, Professionalism, Persistence. Bonds: Military, Job. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Gerard Dalton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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