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NPC Generator

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Advanced [show]


Kyle Blythe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple blue robe with violet stripes complete with hood, he is not a threatening figure. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Kyle was born with his father's beautiful face. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane. Bonds: Has a crush, Attractive, Criminal record. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Kyle Blythe, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Bernard Washington, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his red hair well, parting it to the left. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Bernard was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality

Ideals: Impeccable. Bonds: Job, Religious, Rich, Adventurer. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Bernard Washington, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Bloodstone (60 gp).


Social Check DCs


Balimaar Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has white hair. His thin eyebrows rest above his beady blue eyes.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Miller, who enjoyed hunting, Balimaar was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Optimist. Flaws: Ugly. Bonds: Nature. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Balimaar Wedgwood, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Eye agate (10 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with tan highlights, and long violet pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His auburn hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Don hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister; and a deep hatred of dire rats

Ideals: Fighting, Philantrophist. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Don Gentry, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Charles Rodney, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His black hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Military. Occupation: Sailor

Voice: French accent

Attributes [hide]

Charles Rodney, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Large well-done wool tapestry (200 gp).


Social Check DCs

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