Everard Wallace, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he tends to wear a green poncho over his likewise colored trousers and shirt. His auburn hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Everard took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and revenge
Ideals: Opinionated. Flaws: Ugly, Racist. Bonds: Enemies, Nature. Occupation: Armorer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Arnold Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly, Antagonistic. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. Black pearl (500 gp).
Drogo Merton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. He has styled his brown hair well, parting it to the left. He has several tiny opal earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Flaws: Secretive. Bonds: Rich, Slave, Family, Adventurer. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 1000 sp. 1 Minor magic item.
Guy Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a whip on his belt. His tied-back hair is chestnut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting, Joker, Gifted, Artistic. Flaws: Ugly. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Randal Mori, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He has all his life been fascinated with painting.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Insane, Disease. Bonds: Poor, Job. Occupation: Shipwright
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
