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Advanced [show]


Charles Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear white clothing when he does not wear armor. His Stetson hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a brothel owner, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Philantrophist, Joker. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Windsor, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. Azurite (12 gp). Azurite (12 gp). 1 Everburning torch.


Social Check DCs


Gomory Gresham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy and tries to find solutions quickly.

History: Gomory was born in the south. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Persistence. Flaws: Insomniac, Lazy. Bonds: Rich, Nature. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Gomory Gresham, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3100 sp. Red-brown spinel (110 gp). Freshwater pearl (6 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Bradly, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears yellow cloth garments or leather armor, and a wedding ring on his left hand. He has done his best to style his chestnut hair to look like a famous performer. His blue eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Selfish, Antagonistic. Bonds: In love, Job, Nature. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Theodoric Bradly, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 15 (+2)6 (-2)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Dustin Rowley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a blue vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and red. His eyes are gray and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. His arcane abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Brewer

Voice: French accent

Attributes [hide]

Dustin Rowley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Gomory Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He carries with him a set of daggers on his belt, each one with a emerald on the hilt. He wears his white hair up in a very large beehive style do. His violet eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants revenge against goblins.

Ideals: Fighting. Flaws: Emotional. Bonds: Religious, Enemies, Immigrant. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Gomory Tatum, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 9 (-1)6 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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