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NPC Generator

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Advanced [show]


Balimaar Harlow, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting white shirt and pants. His hair is greying and his face has many wrinkles. His amber eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: Balimaar was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the east; and meet up once more with his childhood friend

Ideals: Gifted, Persistence, Entrepeneur. Flaws: Addict. Bonds: Adventurer. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Balimaar Harlow, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Anselm Milton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown cloak and cross-gartered green stockings. His black hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: To share knowledge with the world.

Ideals: Passionate, Professionalism. Flaws: Ugly. Bonds: Military, Poor. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Anselm Milton, Male Human Fighter 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 8 (-1)8 (-1)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Roland Wharton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a wizard, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Bonds: Rich, Attractive, Job, Family, Mentor. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Roland Wharton, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Balimaar Braxton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a green vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. He is bald on top and has large brown tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.

Personality: Eccentric and domineering, Balimaar will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful slaver made him what he is. A freak accident while working with his Roofer father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to clean up the streets

Ideals: Extrovert, Logical. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Braxton, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Frederick Stanford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in tan turtlenecks beneath a blue coat with pastel slacks. He wears his red hair down. His green eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Actor, who enjoyed hunting, Frederick was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: He is greedy; and money/treasure

Flaws: Antagonistic, Addict. Bonds: Religious, Nature, Rich. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Frederick Stanford, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Tourmaline (140 gp). Moonstone (50 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs

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