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NPC Generator

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Advanced [show]


Reynard Clive, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has wavy white hair. He wears a mask on his face.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the east. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Clive, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


John Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves dancing and to teach people dancing more than just about anything. He would rather hide behind his crafts than deal with other people.

History: Born in the east his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He has since lost track of the people in his past.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Family. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

John Kinsley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 4 (-3)12 (+1)
Skills Nature +4, Survival -1
Senses Passive Perception 7
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Anselm Woods, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. He has styled his auburn hair well, parting it to the right. His green eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Barkeep.

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Has a crush. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Anselm Woods, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 5 (-3)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 7
Languages Common, Gnoll, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alex Kimberley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the south. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better village for his children.

Motivation: To settle down with his crush; and regain custody of his daughter

Ideals: Fighting. Flaws: Secretive. Bonds: Adventurer, Immigrant, Family, Has a crush. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Alex Kimberley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)15 (+2) 7 (-2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Everard Beverly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His black hair is unkempt and raggedy. His eyes are gray and beady.

Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to end his boredom

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Everard Beverly, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)15 (+2) 8 (-1)11 (+0)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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