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NPC Generator

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Advanced [show]


Anselm Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear brown clothing when he does not wear armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the east to a Layabout, Anselm learned a great deal about his mother's area of expertise. In his 11th year, his parents were killed by a dire rats raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Bonds: Job, Has a crush, Enemies, Rich. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Anselm Ryley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His top hat is riddled with cuts and holes. His green eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Sailor soon after.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Ideals: Joker, Justice. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Guy Marlee, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Adelard Chatham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his violet eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: Adelard was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Expand his business; and he desires power and/or immortality

Flaws: Insomniac. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Adelard Chatham, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Malachite (4 gp). Freshwater pearl (4 gp).


Social Check DCs


Gerald Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His red hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Athletic, Joker. Flaws: Secretive. Bonds: Immigrant, Adventurer. Occupation: Cook

Voice: Russian accent

Attributes [hide]

Gerald Lindsay, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3100 sp. Freshwater pearl (5 gp). Red spinel (120 gp).


Social Check DCs


Aldous Shelley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is blonde and curly. His fierce hazel eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Artistic. Bonds: Attractive, Guardian, Poor, Family. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Shelley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Good lock. 1 Healer’s kit. 1 Silk rope.


Social Check DCs

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