Odo Hackney, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a grey collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He keeps his golden hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich western family. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Slave. Occupation: Actor
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Alexandre Wellington, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is dressed in earthy colors with a green and tan handkerchief worn on his left side, and his gloved hand is found clutching a lance. His blonde hair is cut short. He is baby faced.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born to a criminal king-pin and mafia family He has had some formal writing training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Family, Criminal record. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3200 sp.
Don Cornish, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is heavily combed to the left. His eyes are hazel and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Don lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found; and to reunite with his absent father
Flaws: Shy, Racist. Bonds: Attractive, Rich, Family. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 8 (-1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Shane Prescott, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His moppish blonde hair is in a traditional bowl cut. His blue eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the large cave and found the beat up nunchaku and armor he uses now. He was granted necromantic powers by his dying brother.
Motivation: Retire the richest man in the west; and money/treasure
Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. Tourmaline (100 gp). 1 Everburning torch.
Rolf Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears just a brown suit. He has a hunchback. His tied-back hair is red. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Rolf and his spouse have recently divorced.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 cp. Sard (20 gp).
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