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Advanced [show]


Wymar Hastings, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is styled in orderly dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the west. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: He got into the Apothecary business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Job, Rich. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Hastings, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kyle Darlington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east to a Sculptor, Kyle learned a great deal about his father's area of expertise. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Sculptor for hire.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Kyle Darlington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2700 sp. Star ruby (900 gp). Iolite (40 gp).


Social Check DCs


John Royston, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are white and perfect.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

John Royston, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Odo Kitchur, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. His brown hair and beard is wavy and long. His skin is flawless and his violet eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his music dream.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Odo Kitchur, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Cooper, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He carries with him a set of maces on his belt, each one with a amber on the hilt. His chestnut hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the west to a Carter, Randal learned a great deal about his father's area of expertise. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 13 years.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Logical, Gifted. Bonds: Job. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Randal Cooper, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 17 (+3)13 (+1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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