Simon Law, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and he perpetually has his shortspear ready. He has black hair. His eyes are a pleasant green.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is a Lamia in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Revenge; and to reunite with his old friends
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Mentor, Adventurer. Occupation: Mortician
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 30 pp.
Ralf Barlow, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears bulky tan painted plate armor, and a wedding ring on his right hand. His red hair is knotted and matted. His eyes are blue and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He is a Lamia in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist. Flaws: PTSD. Bonds: In love, Immigrant, Adventurer. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. An abacus with copper, silver and gold markers (30 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.
Theobald Acton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his blue boots flare out at the collars. His black hair is unkempt and raggedy. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Cartwright, his mother struggled to pay the bills. Over the years he perfected his riding and shooting skills. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge.
Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Poor, Nature. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 70 pp.
Arnold Carlton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a worn and beaten armor. His hair is long and silver with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.
Personality: He hates Humans with a passion. As such he is filled with self loathing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Racist. Bonds: Attractive, Religious, Military, Family. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp.
Dean Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long chestnut hair reaches down to his waist. His eyes are green.
Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.
History: Dean lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.
Motivation: To prove his worth to the world; and marry his sister to traveling adventurers
Ideals: Entrepeneur. Flaws: Antagonistic, Selfish, Impulsive. Bonds: Family. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 sp.
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