Theodoric Budd, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he prefers to wear grey clothing when he does not wear armor. He has styled his blonde hair well, parting it to the right. He has a dull look in his brown eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He takes great joy in being the best Body Guard in town.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He moved out west to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by brigands. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: To be a Bricklayer again.
Bonds: Enemies, Job, Religious, Criminal record. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp.
Trym Marston, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in pastel turtlenecks beneath a tan coat with pastel slacks. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Hunter, his mother struggled to pay the bills. Trym was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Dilettante. He has dedicated himself to building a better kind of golem.
Motivation: Human compassion; and a need for knowledge about a nearby landmark
Flaws: Shy, Racist. Bonds: Immigrant, Poor, Adventurer. Occupation: Dilettante
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Rolf Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered morningstar and tarnished scythe as well. His hair is brown, silky, and of moderate length. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.
History: He was born several months after his mother was called into army service. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Fighting, Passionate. Bonds: Adventurer, Attractive, Military. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Drogo Ryley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears tan cloth garments or leather armor. His hair is always cut to a buzz. His eyes are blue and he is always smoking a pipe.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses divination through singing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted martial powers by his dying brother.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people
Ideals: Gifted, Fighting. Flaws: Racist, Antagonistic. Bonds: Attractive. Occupation: Actor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5
Possessions: 12000 cp.
Heward Riley, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this northern man wears silk and lounges about seductively. He wears a wide-brimmed hat to hide his balding. His hazel eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Heward was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Chalcedony (40 gp).
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