Hugh Paxton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a blue cloak and cross-gartered grey stockings. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing painting.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 3 years.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and expand his business
Ideals: Disciplined, Artistic. Bonds: Mentor, Job, Rich. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. White pearl (160 gp). Black pearl (1100 gp). White pearl (160 gp). Emerald (500 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.
Peter Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. He invites people to come help in his community garden.
History: He was raised in a desert tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp. Azurite (6 gp). Golden yellow topaz (800 gp).
Don Gracey, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His half smiles and green eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He feeds upon the attention of others.
History: Don lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a barkeep and was forced into it by his family
Ideals: Persistence. Bonds: Immigrant, Attractive, Family, Mentor. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp. 1 Masterwork Common Melee.
Chad Darby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Spy. His auburn hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Sold as a small child to a necromancer, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job
Ideals: Athletic, Impeccable. Flaws: Greedy. Bonds: Attractive, Job, Mentor. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Auran, Draconic, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Citrine (50 gp).
Anselm Ramsey, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He sports black clothing, slightly heavier than average wear. His whole body is exceptionally muscular. He is bald on top and has large silver tufts of hair around his ears. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: When he was but 8 years old his parents immigrated from the west. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent father.
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Family, Military. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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