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NPC Generator

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Patrick Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Insane, Disease, Impulsive. Bonds: Religious. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Patrick Deighton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)13 (+1) 10 (+0)18 (+4)
Skills Performance +6, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Godfrey Hastings, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Map Maker. He carries with him a set of longbows on his belt, each one with a amethyst on the hilt. He wears a colorful flower in his auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.

History: He was born in the east, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting, Athletic. Bonds: Attractive, Nature, Adventurer, Immigrant. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Godfrey Hastings, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)12 (+1) 12 (+1)7 (-2)
Skills Intimidation +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Gomory Morton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. He wears a colorful flower in his auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Junk Dealer, Gomory learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Gomory Morton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 7 (-2)7 (-2)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Orc, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Ernest Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in red turtlenecks beneath a brown coat with yellow slacks. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Seamstress in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Bather, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.

Motivation: To protect his home; and sabotage a competitor

Flaws: Insomniac, Disease. Bonds: Job, Guardian. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Moreno, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)17 (+3) 11 (+0)11 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Watson, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Godfrey Watson, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)13 (+1) 15 (+2)10 (+0)
Skills Athletics +1, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 sp. Deep green spinel (80 gp). Star ruby (400 gp).


Social Check DCs

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