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NPC Generator

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Advanced [show]


Peter Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His silver hair is lengthy and is close to two feet long. His brown eyes lackadaisically let the world flow into them.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He feeds upon the attention of others.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has decided he is irredeemable; and he would like to get married and retire

Flaws: Racist. Bonds: Attractive, Religious, Has a crush, Criminal record. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Peter Kitchur, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Atterton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears skinny pants and wears a red and tan robe with the hood down. His blonde hair has been sun bleached extensively. His blue eyes dart from person to person.

Personality: This man loves singing and to teach people singing more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: William hails from a village terrorized by drow. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has never given up on his singing dream.

Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Bonds: Religious, Enemies, Adventurer. Occupation: Bather

Voice: German accent

Attributes [hide]

William Atterton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Mori, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, but even with his fine clothing he looks run-down. His red hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Bonds: Nature, Criminal record, Family. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Wymar Mori, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)16 (+3) 14 (+2)15 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Peridot (20 gp). Rich purple corundum (400 gp). Red-brown spinel (100 gp). 1 Half-Plate.


Social Check DCs


Gerald Lincoln, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. His hair is short and white. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and marry his brother to traveling adventurers

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Spits and sputters

Attributes [hide]

Gerald Lincoln, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1900 sp. 1 Climber’s kit. 1 Crowbar.


Social Check DCs


Adam Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is auburn and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Adam will drive conversation. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When Adam reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Adam Birkenhead, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 38000 sp.


Social Check DCs

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