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NPC Generator

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John Addington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His hair is white and very short. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Ugly, Addict, Impulsive, Antagonistic. Bonds: Rich. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

John Addington, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 17 (+3)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Theobald Ashley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. His brown hair is thinning but still full. His gray eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Theobald Ashley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 17 (+3)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Percival Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. He keeps his long black hair kept up in a rat tail. He has hazel eyes and a white hat with a brown feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Dyer, but he was a colossal failure. He inherited the family business which he has now maintained for 10 years.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Hayes, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Manfred Hale, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, blue shirt, and tan tie. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. He has wavy blonde hair. His face is scarred and worn.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north, but his parents moved at a very young age to the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Hale, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)7 (-2) 11 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Diggory Weston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is short and silver. His eyes are violet and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Joker, Fighting. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Diggory Weston, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp. Moss agate (6 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.


Social Check DCs

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