Charles Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His blonde hair is thinning but still full. His eyes are violet and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. He has had some formal dancing training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north
Ideals: Professionalism, Entrepeneur, Artistic. Flaws: Depressed. Bonds: Military. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Obsidian (16 gp). Iolite (40 gp). Aquamarine (600 gp). 2 Thunderstones.
Hugh Acton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. With bright white hair and a scraggly beard. His blue unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hugh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugh. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Joker, Justice. Flaws: Disease. Bonds: Criminal record. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Heavy wooden shield. 1 Masterwork Heavy wooden shield.
Reynard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft white waves gently in the breeze. He is an epitome of beauty. He has styled his red hair well, parting it to the right. He wears a mask on his face.
Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the east, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Reynard and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record, Immigrant. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Banded agate (7 gp). Bloodstone (30 gp).
Roland Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Beggar uniform, and sports empty pouches on his belt. His silver hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.
Personality: Roland is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.
History: He got into the Beggar business at a young age. A few years later when the north was not economically sound they moved to his current location. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help
Ideals: Extrovert. Flaws: Hedonist. Bonds: Job, Immigrant, Criminal record. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
Possessions: 800 gp. 1 Minor magic item.
Don Dayton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. His hair is long and white with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great joy in being the best Architect in town.
History: He is a Lamia in disguise. He worked as a nervous Architect and found it very stressful. He used his abilities to travel the world and help people.
Motivation: Expand his business; and he wants revenge against illithids
Ideals: Philantrophist. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 6 (-2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Chalcedony (50 gp). Silver pearl (50 gp). Red garnet (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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