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Advanced [show]


Kody Reid, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has no hair. His green unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and he has money and likes to spend it

Ideals: Joker, Opinionated, Gifted. Flaws: Ugly, Disease. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Kody Reid, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 14000 cp.


Social Check DCs


Diggory Cooper, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of brigands once and for all.

History: The child of northern immigrants he idolized his father. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Enemies, Immigrant. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Diggory Cooper, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)8 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. Old masterpiece painting (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a well pressed and immaculate suit (or dress). He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Family. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Gomory Graeme, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp. Malachite (10 gp). Obsidian (10 gp). Peridot (50 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He dresses well, typically a more casual-formal manner. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to loving parents in a slum to the south. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by drow. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Artistic. Bonds: Attractive, Enemies, Poor, Nature. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Hunter Kelsey, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Wymar Dryden, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a white costume with the symbols of magic on his torso. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Enemies, Military. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Wymar Dryden, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 10 (+0)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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