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Advanced [show]


Odo Compton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he wears a yellow vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His blonde hair is long and unkept. His green eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Body Guard mother left him crippled. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.

Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Compton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)14 (+2) 15 (+2)6 (-2)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 16000 cp. Moss agate (5 gp). 1 Darkwood Shield. 1 Masterwork studded leather. 1 Masterwork Light steel shield.


Social Check DCs


Godfrey Bentley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Godfrey was born in the south. At a young age he loved to build and create. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Artistic, Philantrophist, Persistence, Gifted. Flaws: Racist. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Godfrey Bentley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. Deep green spinel (70 gp). Jasper (40 gp). 1 Superior lock. 1 Healer’s kit.


Social Check DCs


Ralf Royston, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Miller uniform, and sports empty pouches on his belt. His brown hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his father and his sister before him, after school he went straight into learning to become a Miller. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Ralf Royston, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)10 (+0) 16 (+3)11 (+0)
Skills Athletics +4, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Hubert Dumph, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear black pants and tee shirts, and sports empty pouches on his belt. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His gray unseeing eyes seem to look past you.

Personality: Hubert is depressed about a lot of things. He tends to be a nihilist. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born at the edge of vast plains. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Hubert never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle

Ideals: Optimist. Flaws: Disease, Depressed. Bonds: In love, Nature. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Hubert Dumph, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)16 (+3) 17 (+3)8 (-1)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Terran, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp. Coral (90 gp). Carnelian (20 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Richard Ansley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a blue shirt with thin white vertical stripes and black pants. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Nature, Rich. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Richard Ansley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 9 (-1)11 (+0) 7 (-2)11 (+0)
Skills Religion +2, Sleight of Hand -1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 400 gp. A silver and pearl hairclip (50 gp). Carved bone or ivory statuette (50 gp). Gold and topaz bottle stopper cork (600 gp). 2 Thunderstones. 1 Everburning torch.


Social Check DCs

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