Gilbert Gracey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He sports black clothing, slightly heavier than average wear. He has a small bristly mustache and wavy golden hair. He has gleaming, smiling violet eyes.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gilbert was born in the north. At a young age he loved to build and create. He worked as a nervous Spice Merchant and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Persistence. Flaws: Mundane. Bonds: Job, Slave, Family. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Kody Garrick, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. He wears a Stetson hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Philantrophist, Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 200 gp. Chalcedony (60 gp). Pink pearl (60 gp). Deep green spinel (60 gp). Fiery yellow corundum (1100 gp).
Henry Woods, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Marshal profession.
History: He was born the only child of a wealthy merchant. When Henry reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Seamstress soon after.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Military. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Lance Shelby, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His auburn hair is thinning but still full. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast mountains. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Joker, Extrovert, Gifted. Bonds: Attractive, Nature. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Golden pearl (80 gp). Jet (80 gp).
Bernard Mitchell, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of magic around his neck, and a greatsword on his belt. His white hair is cut short. His gray unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!