Simon Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is kept up in a ponytail inside a top hat. His eyes, though not visible through his cowl, are brown.
Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His mother raised him in a mountain cabin. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: Wants a kiss; and money/treasure
Ideals: Athletic. Flaws: Forgetful. Bonds: Nature, Rich, Has a crush. Occupation: Shipwright
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 500 sp.
Nicholas Byron, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. He has no hair. He is baby faced.
Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.
History: He got into the Interpreter business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Insane, Fearful. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Gold dragon comb with red garnet eye (800 gp). Gold dragon comb with red garnet eye (800 gp). A roughly beaten golden orb (40 gp).
Aldous Presley, Male Human [Permalink]
Personal [hide]
Description: This western man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. He wears his golden hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the west, but his parents moved at a very young age to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp. Alexandrite (1200 gp). Chrysoberyl (60 gp). 1 Minor magic item.
Ernest Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man wears black painted combat armor at almost all times, and sports empty pouches on his belt. He sports a long golden beard, and similarly colored long hair. His blue unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.
History: He got into the Armorer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg; and to be a junk dealer again
Ideals: Justice, Professionalism. Flaws: Disease. Bonds: Job. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Diggory Southey, Male Human [Permalink]
Personal [hide]
Description: A 5'11" southern man, he wears a yellow cloak and cross-gartered white stockings. His auburn hair is matted, messy, and big. His amber eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. Diggory was born on a far southern plains where he grew up under the tutelage of his father, an expert Layabout. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end; and he desires power and/or immortality
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant. Occupation: Layabout
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 45000 sp. Smoky quartz (70 gp). Red spinel (110 gp). 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
