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NPC Generator

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Advanced [show]


Miles Trollope, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an entirely blue suit with yellow socks and a vest with buckled shoes. He wears his chestnut hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Extrovert. Flaws: Ugly, Insomniac, Shy. Bonds: Poor. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Miles Trollope, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Lance Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly shortbows and falchions. He has a long golden beard with little hanging trinkets. His amber unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Flaws: Disease, Depressed, Impulsive. Bonds: Attractive, Criminal record. Occupation: Masseuse

Voice: Sensual and smooth

Attributes [hide]

Lance Darlington, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)10 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Lapis lazuli (11 gp). Golden yellow topaz (700 gp). Zircon (20 gp). Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Henry Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears brown cloth garments or leather armor. His brown hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Pacifist. Bonds: Family, Immigrant, Enemies, Job. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Henry Hackney, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 3200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is blonde, silky, and of moderate length. He has amber eyes and a brown hat with a grey feather.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal writing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Gomory Digby, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Athletics +0, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Rhodochrosite (8 gp). 1 Silk rope. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Arnold England, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a well pressed and immaculate suit (or dress). He has done his best to style his golden hair to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. After months of barely getting by, Arnold managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels kind of lost in life; and he is greedy

Flaws: Disease, Impulsive, Depressed. Bonds: Criminal record, Rich. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Arnold England, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Tiger eye turquoise (14 gp). Amethyst (70 gp).


Social Check DCs

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