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NPC Generator

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Advanced [show]


Odo Springfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Odo was born with his mother's beautiful face. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Miller.

Motivation: Further expansion of business.

Flaws: Depressed. Bonds: Attractive, Criminal record, Slave, Job. Occupation: Miller

Voice: Whispers

Attributes [hide]

Odo Springfield, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Religion +5, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Brown-green garnet (140 gp). Star rose quartz (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Henry Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. He has moderate length brown hair. His green eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Guard, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Job. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Henry Tatum, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)4 (-3) 8 (-1)13 (+1)
Skills History -1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Musical instrument.


Social Check DCs


Wymar Atherton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear green pants and tee shirts. His red hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the west. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Wymar Atherton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adelard Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a flapper bob. His skin is flawless and his blue eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adelard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelard. He has recently gotten a pet goose that steals things from people.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Logical. Flaws: Terse. Bonds: Attractive, Family, Criminal record. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Adelard Blakeley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)17 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 3 Smokesticks. 1 Alchemist’s fire. 3 Acid flasks.


Social Check DCs


Ralf Breeden, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear tan tank tops with yellow pants, and sports empty pouches on his belt. His hair is white and curly. He has brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Flaws: Antagonistic, Insane. Bonds: Adventurer, Military, Religious. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Ralf Breeden, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)11 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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