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NPC Generator

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Advanced [show]


Roland Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Nature, Slave. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Roland Ainsworth, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Obsidian (14 gp). Citrine (20 gp). Red-brown spinel (40 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Peter Shelley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. He has a white handlebar mustache and slicked back white hair. His gray unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Peter took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Rich, Slave. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Peter Shelley, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Yardley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with red lining and desert motifs. His silver hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: Drogo hails from a village terrorized by giants. In his 15th year, his parents were killed by a giants raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: To clean up the streets.

Ideals: Gifted, Optimist. Bonds: Attractive, Guardian, Enemies. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Drogo Yardley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Percival Home, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple grey robe with brown stripes complete with hood. His red hair is lengthy and is close to two feet long. This violet eyed southerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Athletic. Flaws: Shy, Ugly. Bonds: Immigrant, Enemies. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Percival Home, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Fire opal (500 gp). Brown-green garnet (120 gp). 1 Minor magic item.


Social Check DCs


Aldous Addington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his club. His brown hair is heavily combed to the left. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a brothel owner, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Mentor. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Aldous Addington, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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