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NPC Generator

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Advanced [show]


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: To unite with his sister; and he has money and likes to spend it

Flaws: Racist, PTSD. Bonds: Attractive, Family, Rich. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Manfred Stansfield, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)13 (+1) 6 (-2)13 (+1)
Skills Insight +0, Performance +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Kirby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is dressed in a clean tan cloak covering his clean studded leather. His whole body is exceptionally muscular. His golden hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Arnold was born the youngest of three triplets. Cursed with a spirit at a very young age, Arnold has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.

Motivation: He doesn't get along with people that don't share his tastes; and regain custody of his son

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Arnold Kirby, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape, and he perpetually has his quarterstaff ready. He has styled his red hair well, parting it to the right. His hazel eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Gifted, Professionalism. Bonds: Rich, Criminal record. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Altham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2 Thunderstones.


Social Check DCs


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His tied-back hair is red. His violet eyes dart from person to person to random spaces in the air.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west. A freak accident while working with his Merchant mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Disciplined, Optimist. Flaws: Disease. Bonds: Immigrant. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Wymar Gentry, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Gunter Royal, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is braided into rings. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Justice. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Royal, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 5 (-3)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 7
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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