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NPC Generator

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Advanced [show]


Randal Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a red shirt with thin green vertical stripes and violet pants. His brown hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He left for the east, certain he would find work there.

Motivation: To settle down with his crush; and further expansion of business

Flaws: Disease. Bonds: Job, Has a crush, Adventurer, Immigrant. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Randal Lindsay, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Geoffrey Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. His long red hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Shy, Fearful, Mundane. Bonds: Attractive. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Geoffrey Braxton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Anthony Barlow, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a large brown jacket, and is pretty ugly. He keeps his red hair in a pixie cut. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He has worked as a Barkeep like his mother before him.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Gifted. Flaws: Ugly, Sensitive, Mundane. Bonds: Job, Has a crush. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Anthony Barlow, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 7 (-2)10 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Manfred Prescott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with top hat, he is not a threatening figure. He has wavy golden hair. His violet eyes peer out from beneath his top pastel hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Manfred was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane, Ugly. Bonds: Job, Slave. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Prescott, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)16 (+3) 17 (+3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 sp.


Social Check DCs


Norman Warwick, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his brown hair up. He has gleaming, smiling amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the large cave and found the beat up quarterstaff and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Poor, Immigrant, Military, Nature. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Norman Warwick, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)14 (+2) 7 (-2)14 (+2)
Skills Animal Handling +0, History +4
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. Star ruby (600 gp). Red garnet (120 gp). 1 Climber’s kit. 1 Masterwork Musical instrument.


Social Check DCs

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