Gerald Walpole, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He dresses in blue turtlenecks beneath a violet coat with brown slacks. He has a hunchback. He has wavy chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Sailor, but he got bored and became a Sellsword. He then took over the family business and is one of the better Sellsword for hire.
Motivation: Expand his business; and to be a sailor again
Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Thomas Digby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Further he is a bit of a stoner and is frequently out of it.
History: Thomas was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a rivalry with the church that dominates his actions
Ideals: Justice, Persistence. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5000 cp. 2 Holy water. 1 Alchemist’s fire.
Kody Brent, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in collared shirts and wears a proper scarf over his head. He has wavy red hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: Kody is depressed about a lot of things. He tends to be a nihilist. He is a very good compulsive liar and kleptomaniac.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he loathes his own lifestyle
Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Criminal record, Military. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. Gold and topaz bottle stopper cork (700 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Gerald Marlowe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His brown hair is long and unkept. His blue eyes peer out from beneath his broad grey hat.
Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: When he was but 4 years old his parents immigrated from the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to open a new tavern; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Ugly. Bonds: Job, In love, Immigrant, Criminal record. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 3 Alchemist’s fire.
Thomas Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He has a moderate pudge and is not very fit. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. In the meantime he has taken over work as a Herbalist and occasionally as a mercenary.
Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job
Flaws: Racist. Bonds: Job, Rich, Military, Adventurer. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 13000 cp.
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