Kyle Garrick, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He keeps his long brown hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Kyle was born the youngest of three triplets. After coming to the age of reason, Kyle took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his brother
Ideals: Justice, Gifted. Flaws: Antagonistic, Depressed. Bonds: Family. Occupation: Shipwright
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 11000 sp.
Bernard Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He carries a battered lance and tarnished glaive as well. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: Bernard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his religion dominates his actions
Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Criminal record, Religious. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Undercommon, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +6
Possessions: 40000 sp.
Randal Clifton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears baggy blue pantaloons and a yellow scarf. His black hair is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are violet.
Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of goblins once and for all.
History: The child of northern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: He would like to get married and retire; and sabotage a competitor
Flaws: Shy. Bonds: Enemies, Immigrant, Job, Has a crush. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Alexandrite (500 gp).
Hunter Graham, Male Human [Permalink]
Personal [hide]
Description: A 5'5" northern man, he is dressed in earthy colors with a green and red handkerchief worn on his right side. His brown hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the north. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hunter's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and he has decided he is irredeemable
Ideals: Pacifist. Flaws: Insane, Ugly, Antagonistic, Mundane. Bonds: Criminal record. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gomory Graeme, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Family. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp. Malachite (10 gp). Obsidian (10 gp). Peridot (50 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item.
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