Godfrey Stanford, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His golden hair is lengthy. His eyes are a pleasant amber.
Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Stylist profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered east to less war torn lands. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Mundane, PTSD. Bonds: Job. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Peter England, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting brown shirt and pants. His brown hair is lengthy and is close to two feet long. His hazel eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Peter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Peter was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend
Ideals: Philantrophist, Persistence. Bonds: Family, Job, Adventurer. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 500 sp.
Anselm Hampton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a top hat to cover his moderate length black hair. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.
History: Anselm was raised in a hard working conservative environment. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Philantrophist, Professionalism, Gifted. Bonds: Rich, Job. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 6 (-2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Adam Alby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is cut jaggedly and amateurishly. He has hazel eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east to a Brewer, Adam learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Brewer.
Motivation: Sabotage a competitor; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Fearful, PTSD. Bonds: Adventurer, Job. Occupation: Brewer
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Charles Lincoln, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Nothing but the best is good enough for him; and doesn't want to be a shepherd and was forced into it by his family
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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