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NPC Generator

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Advanced [show]


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is white, silky, and of moderate length. He has gray eyes and a red hat with a green feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Gomory Clare, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 8 Acid flasks.


Social Check DCs


Clerebold Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Military, Rich. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Dayton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 15 (+2)17 (+3)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Alexandrite (800 gp). Moss agate (16 gp). Red spinel (150 gp).


Social Check DCs


Charles Kent, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. With a patchy blonde beard and wild blonde hair. His amber unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Charles has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his absent father

Ideals: Opinionated. Flaws: Ugly, Disease, Addict. Bonds: Poor. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Charles Kent, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Tim Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple red robe with green stripes complete with hood. With a patchy auburn beard and wild auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Entrepeneur, Persistence. Flaws: Shy. Bonds: Rich. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Blakeley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 12 (+1)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Langston, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he is renowned for his bright blue suits and hats. He is bald on top and has large auburn tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: Marry his sister to traveling adventurers; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Job, Family. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Ernest Langston, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)18 (+4) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Halfling, Celestial
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 29000 cp.


Social Check DCs

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