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NPC Generator

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Advanced [show]


Reynard Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a pastel suit. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Philantrophist, Joker. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Reynard Gracey, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Black velvet mask with numerous citrines (120 gp). Large well-done wool tapestry (500 gp). Solid gold idol (400 gp). 1 Minor magic item.


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. With bright blonde hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a wizard, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Addict, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Theodoric Marley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has moderate length brown hair. He has violet eyes and a tan hat with a white feather.

Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Everard hails from a village terrorized by giants. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has comitted a past crime that haunts him to this day; and someone believes him a fraud

Flaws: Hedonist. Bonds: Enemies, Adventurer, Criminal record. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Everard Law, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)9 (-1) 6 (-2)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler. 1 Masterwork Light wooden shield.


Social Check DCs


Clerebold Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is golden and curly. His green unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a brothel owner, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Disease. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Clerebold Livingstone, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)6 (-2) 15 (+2)12 (+1)
Skills Acrobatics +4, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a blue armored body suit, with a simple green line shooting up and back down, and a wedding ring on his right hand. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Some 4 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: In love, Rich. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Gomory Shelby, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)17 (+3) 12 (+1)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Orc, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Golden yellow topaz (500 gp). Tiger eye turquoise (14 gp).


Social Check DCs

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