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NPC Generator

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Advanced [show]


Gerald Snape, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears green painted combat armor at almost all times. His white hair is kept up in a ponytail inside a feathered hat. His fierce violet eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: When he was but 3 years old his parents immigrated from the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Opinionated. Bonds: Attractive, Immigrant, Debt. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Gerald Snape, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 12 (+1)15 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Gilbert Allerton, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely tan suit with black socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He wears a feathered hat to hide his balding. He has gleaming, smiling green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Gilbert took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Gifted. Flaws: Greedy, Secretive. Bonds: Criminal record. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Gilbert Allerton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 600 sp. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Rolf Hadley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright black suits and hats. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Rolf was raised in a hard working conservative environment. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Rolf began to lead the lost caravan. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Entrepeneur. Bonds: Job, Enemies, Rich, Family. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Rolf Hadley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)6 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Justin Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. Justin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Justin Tickle, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Don Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black armored body suit, with a simple blue line shooting up and back down. With a patchy white beard and wild white hair. He has several tiny emerald earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Flaws: Depressed, Selfish. Bonds: Rich, Adventurer. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Don Hadleigh, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Amber (40 gp). Golden pearl (40 gp). Sard (40 gp). Black star sapphire (800 gp). 1 Masterwork Common Melee.


Social Check DCs

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