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NPC Generator

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Advanced [show]


Hubert Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears just a brown suit. His tied-back hair is red. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 7 years old his parents immigrated from the south. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Racist. Bonds: Job, Immigrant, Religious. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Hubert Mitchell, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Moonstone (60 gp).


Social Check DCs


Balimaar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Navigator uniform. His auburn hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Balimaar was raised in a hard working conservative environment. He worked as a nervous Navigator and found it very stressful. He then took over the family business and is one of the better Navigator for hire.

Motivation: Further expansion of business; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Job, Attractive. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Balimaar Tewksbury, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Drogo Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy. He has several tiny aquamarine earrings on each ear.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge.

Ideals: Fighting, Impeccable. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Drogo Windsor, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)5 (-3) 13 (+1)7 (-2)
Skills History -1, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Arnold Rutherford, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is wearing a long, tan cloak. His hair is short and black. His eyes are a pleasant brown.

Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend; and money/treasure

Flaws: Hedonist, Selfish. Bonds: Nature, Rich, Adventurer. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Rutherford, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Patrick Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He typically wears brown cloth garments or leather armor. With a patchy golden beard and wild golden hair. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born on a small isolated farm. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Depressed. Bonds: Criminal record, Nature, Adventurer. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Patrick Staurheim, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)13 (+1) 13 (+1)11 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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