Kody Kitchur, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue shirt with thin black vertical stripes and green pants. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Kody was born in the west. At a young age he loved to build and create. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He inherited the family business which he has now maintained for 12 years.
Motivation: To be a Sellsword again; and he is content
Ideals: Persistence, Gifted. Flaws: Addict, Mundane. Bonds: Job. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Arnold Hadley, Male Human [Permalink]
Personal [hide]
Description: He dresses in red turtlenecks beneath a blue coat with brown slacks. He has black hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the north to a Bounty Hunter, Arnold learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a fletcher again
Ideals: Optimist. Bonds: Military, Job, Attractive, Religious. Occupation: Bounty Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2
Possessions: 17000 cp. Red-brown spinel (110 gp). Citrine (20 gp). 1 Banded mail. 1 Breastplate. 1 Chain shirt.
Justin York, Male Human [Permalink]
Personal [hide]
Description: He wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars, and he perpetually has his spear ready. He has no hair. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and to end his boredom
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Thomas Halsey, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a red collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his right hand. His silver hair is styled in orderly dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his music dream.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: In love. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2000 sp.
Roger Gentry, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His red hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a white hat with a blue feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. When Roger reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.
Motivation: Many gnolls want him driven away; and someone believes him a fraud
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Military, Criminal record, Enemies. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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